Health Potion
health.lua function onUse(cid, item, frompos, item2, topos)
playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253} player = getThingfromPos(playerpos) ml = getPlayerMagLevel(cid) lvl = getPlayerLevel(cid) voc = getPlayerVocation(cid) ex = getPlayerStorageValue(cid,4862) r1 = math.random(100,300)
params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }
if item2.itemid == 1 then if item.itemid == 7636 then doPlayerSendCancel(cid,"It is empty.") else if item2.uid == cid then if ex == -1 then doPlayerAddHealth(cid,r1) doSendMagicEffect(playerpos,12) addEvent(ums,1000,params) setPlayerStorageValue(cid,4862, 1) doTransformItem(item.uid,7636) doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE) else doPlayerSendCancel(cid,'You are exhausted!') doSendMagicEffect(playerpos,2) end else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7636) doDecayItem(splash) end end else if item.itemid == 7636 then doPlayerSendCancel(cid,"It is empty.") else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7636) doDecayItem(splash) end end return 1 end
function ums(params) cid = params[1] setPlayerStorageValue(cid,4862, -1) end
Strong Health Potion
health2.lua function onUse(cid, item, frompos, item2, topos) playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253} player = getThingfromPos(playerpos) ml = getPlayerMagLevel(cid) lvl = getPlayerLevel(cid) voc = getPlayerVocation(cid) ex = getPlayerStorageValue(cid,4862) r1 = math.random(200,600)
params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }
if item2.itemid == 1 then if item.itemid == 7634 then doPlayerSendCancel(cid,"It is empty.") else if item2.uid == cid then if lvl >= 50 then if voc == 4 or voc == 3 or voc == 7 or voc == 8 then if ex == -1 then doPlayerAddHealth(cid,r1) doSendMagicEffect(playerpos,12) addEvent(ums,1000,params) setPlayerStorageValue(cid,4862, 1) doTransformItem(item.uid,7634) doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE) else doPlayerSendCancel(cid,'You are exhausted!') doSendMagicEffect(playerpos,2) end else doPlayerSendCancel(cid, 'This potion can only be consumed by paladins and knights of level 50 or higher.') end else doPlayerSendCancel(cid,'This potion can only be consumed by paladins and knights of level 50 or higher.') end else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7634) doDecayItem(splash) end end else if item.itemid == 7634 then doPlayerSendCancel(cid,"It is empty.") else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7634) doDecayItem(splash) end end return 1 end
function ums(params) cid = params[1] setPlayerStorageValue(cid,4862, -1) end
Great Health Potion
health3.lua function onUse(cid, item, frompos, item2, topos) playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253} player = getThingfromPos(playerpos) ml = getPlayerMagLevel(cid) lvl = getPlayerLevel(cid) voc = getPlayerVocation(cid) ex = getPlayerStorageValue(cid,4862) r1 = math.random(400,800)
params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }
if item2.itemid == 1 then if item.itemid == 7635 then doPlayerSendCancel(cid,"It is empty.") else if item2.uid == cid then if lvl >= 80 then if voc == 4 or voc == 8 then if ex == -1 then doPlayerAddHealth(cid,r1) doSendMagicEffect(playerpos,12) addEvent(ums,1000,params) setPlayerStorageValue(cid,4862, 1) doTransformItem(item.uid,7635) doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE) else doPlayerSendCancel(cid,'You are exhausted!') doSendMagicEffect(playerpos,2) end else doPlayerSendCancel(cid, 'This potion can only be consumed by knights of level 80 or higher.') end else doPlayerSendCancel(cid,'This potion can only be consumed by knights of level 80 or higher.') end else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7635) doDecayItem(splash) end end else if item.itemid == 7635 then doPlayerSendCancel(cid,"It is empty.") else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7635) doDecayItem(splash) end end return 1 end
function ums(params) cid = params[1] setPlayerStorageValue(cid,4862, -1) end
Mana potion
mana.lua function onUse(cid, item, frompos, item2, topos)
playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253} player = getThingfromPos(playerpos) ml = getPlayerMagLevel(cid) lvl = getPlayerLevel(cid) voc = getPlayerVocation(cid) ex = getPlayerStorageValue(cid,4862) r1 = math.random(50,150)
params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }
if item2.itemid == 1 then if item.itemid == 7636 then doPlayerSendCancel(cid,"It is empty.") else if item2.uid == cid then if ex == -1 then doPlayerAddMana(cid,r1) doSendMagicEffect(playerpos,12) addEvent(ums,1000,params) setPlayerStorageValue(cid,4862, 1) doTransformItem(item.uid,7636) doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE) else doPlayerSendCancel(cid,'You are exhausted!') doSendMagicEffect(playerpos,2) end else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7636) doDecayItem(splash) end end else if item.itemid == 7636 then doPlayerSendCancel(cid,"It is empty.") else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7636) doDecayItem(splash) end end return 1 end
function ums(params) cid = params[1] setPlayerStorageValue(cid,4862, -1) end
Strong Mana Potion
mana2.lua playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253} player = getThingfromPos(playerpos) ml = getPlayerMagLevel(cid) lvl = getPlayerLevel(cid) voc = getPlayerVocation(cid) ex = getPlayerStorageValue(cid,4862) r1 = math.random(100,300)
params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }
if item2.itemid == 1 then if item.itemid == 7634 then doPlayerSendCancel(cid,"It is empty.") else if item2.uid == cid then if lvl >= 50 then if voc == 1 or voc == 2 or voc == 3 or voc == 5 or voc == 6 or voc == 7 then if ex == -1 then doPlayerAddMana(cid,r1) doSendMagicEffect(playerpos,12) addEvent(ums,1000,params) setPlayerStorageValue(cid,4862, 1) doTransformItem(item.uid,7634) doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE) else doPlayerSendCancel(cid,'You are exhausted!') doSendMagicEffect(playerpos,2) end else doPlayerSendCancel(cid, 'This potion can only be consumed by paladins, druids and sorcerers of level 50 or higher.') end else doPlayerSendCancel(cid,'This potion can only be consumed by paladins, druids and sorcerers of level 50 or higher.') end else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7634) doDecayItem(splash) end end else if item.itemid == 7634 then doPlayerSendCancel(cid,"It is empty.") else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7634) doDecayItem(splash) end end return 1 end
function ums(params) cid = params[1] setPlayerStorageValue(cid,4862, -1) end
Great Mana Potion
mana3.lua function onUse(cid, item, frompos, item2, topos)
playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253} player = getThingfromPos(playerpos) ml = getPlayerMagLevel(cid) lvl = getPlayerLevel(cid) voc = getPlayerVocation(cid) ex = getPlayerStorageValue(cid,4862) r1 = math.random(150,450)
params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }
if item2.itemid == 1 then if item.itemid == 7635 then doPlayerSendCancel(cid,"It is empty.") else if item2.uid == cid then if lvl >= 80 then if voc == 1 or voc == 2 or voc == 5 or voc == 6 then if ex == -1 then doPlayerAddMana(cid,r1) doSendMagicEffect(playerpos,12) addEvent(ums,1000,params) setPlayerStorageValue(cid,4862, 1) doTransformItem(item.uid,7635) doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE) else doPlayerSendCancel(cid,'You are exhausted!') doSendMagicEffect(playerpos,2) end else doPlayerSendCancel(cid, 'This potion can only be consumed by druids and sorcerers of level 80 or higher.') end else doPlayerSendCancel(cid,'This potion can only be consumed by druids and sorcerers of level 80 or higher.') end else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7635) doDecayItem(splash) end end else if item.itemid == 7635 then doPlayerSendCancel(cid,"It is empty.") else splash = doCreateItem(1903,item.type,topos) doTransformItem(item.uid,7635) doDecayItem(splash) end end return 1 end
function ums(params) cid = params[1] setPlayerStorageValue(cid,4862, -1) end
Mastermind Potion
mastermind potion.lua local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 10 * 60 * 1000) -- 10 minutes setConditionParam(condition, CONDITION_PARAM_STAT_MAGICPOINTS, 3) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, -10)
function onUse(cid, item, frompos, item2, topos) if not(isSorcerer(cid) or isDruid(cid)) then doCreatureSay(cid, "Only sorcerers and druids may drink this fluid.", TALKTYPE_ORANGE_1) return TRUE end
if(doTargetCombatCondition(0, cid, condition, CONST_ME_MAGIC_RED) == LUA_ERROR) then return FALSE end
doCreatureSay(cid, "You feel smarter.", TALKTYPE_ORANGE_1) doRemoveItem(item.uid) return TRUE end
Berserk Potion
berserk potion.lua local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 10 * 60 * 1000) setConditionParam(condition, CONDITION_PARAM_SKILL_MELEE, 5) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, -10) function onUse(cid, item, frompos, item2, topos) if(doTargetCombatCondition(0, cid, condition, CONST_ME_MAGIC_RED) == LUA_ERROR) then return FALSE end
doRemoveItem(item.uid) return TRUE
end
Bullseye Potion
bullseye potion.lua local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 30 * 60 * 1000) -- 30 minutes setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, 5) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, -10)
function onUse(cid, item, frompos, item2, topos) if(doTargetCombatCondition(0, cid, condition, CONST_ME_MAGIC_RED) == LUA_ERROR) then return FALSE end
doRemoveItem(item.uid) return TRUE end
Concentrated Demonic Blood
demonic blood.lua local POTIONS = {7588, 7589}
function onUse(cid, item, frompos, item2, topos) local rand = math.random(1,#POTIONS)
doTransformItem(item.uid, POTIONS[rand]) doSendMagicEffect(getThingPos(item.uid), CONST_ME_MAGIC_RED) return TRUE end
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